Screenshot: Return Digital
Thanks to this morning’s peculiarly usable Nintendo Direct Mini, we’ve finally seen images of Ron Gilbert’s Return To Monkey Island. While there’s been a lot of information and public relations for the game since its announcement in April, this is the first time we’ve had a glimpse of what it will look like when we play.
After a bit of art within the game narrated by Guybrush Threepwood actor Dominic Armato, this morning’s revelation changes to a series of somewhat awkward clips of the game, showing a very beautiful look with the role of characters and their animation.
Anyway, the artistic style reminds me of Double Fine’s very beautiful (but ultimately horrible) Broken Age, so I hope you can be given a story and puzzles that match the beauty.
I can’t tell you how much concern I put into anticipating this game. Like anyone big enough to have had the original Monkey Island games defining a part of their teenage years, this whirlwind of memory and nostalgia makes them an overpriced property to see fucked up.
Again, we survived as a species to the lack of love for the Escape From Monkey Island in 2000, and then to the tired mediocrity of the 2009 Telltale attempts with Tales Of Monkey Island, so maybe at this point are we. Really Looking is the first properly good entry in the series since 1997, now about 25 years ago.
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Curved 32-inch Samsung Odyssey Neo G8 gaming monitor
32 “4K display offers 240 Hz with a response time of 1 ms for an incredibly fluid game. Quantum Matrix technology, HDR 2000 and UHD resolution work together to create a sharp image. Matte screen reduces glare helping to keep your eyes focused on the action in front of you.
At the moment it’s just speculation, but the trailer intriguingly suggests that in addition to playing as the powerful pirate Guybrush Threepwood, Return can also see you playing as Elaine Marley, swordsman, ship captain and governor of the area. three islands. What this trailer doesn’t show us is how the game will actually be played, and there’s my biggest concern. These days, everyone is so afraid of proper point-and-click interfaces, rather than trying to chronically oversimplify (and therefore impotent) the genre so that it runs with a single button. a controller. Monkey Island creator Ron Gilbert was confident of returning to LucasArts ’classic verb-based interface for his latest game, 2017’s Thimbleweed Park, but I’m worried no one will be depressed about letting him do it. Bye now. top profile project.
The game’s own site says it will have “a clever evolution of the classic adventure game controls. Context-sensitive interactions, responsive dialog trees, and an easy-to-use inventory system,” so do that whatever you want. It could be anything, from exactly what I’m expecting, to something that basically plays the game for you like in too many recent examples.
The plot will resume at the end of Gilbert’s last involvement with the series, Monkey Island 2: LeChuck’s Revenge, but luckily it makes good sense to incorporate the best incorporation of the third game, Murray, the talking skull. With Gilbert and Grossman writing, there are good reasons to have high hopes, though missing the Tim Schafer factor that (I think correctly) made the second game a lot more fun than the first.
There is no release date yet, just an ambiguous “2022”, which of course could easily tip over into a “2023”. Due to the lack of voice clips in the trailer, I have a furtive suspicion that this is further away than I would like.