Oh yeah, “Diablo Immortal” is absolutely paid to win, finally

Immortal Devil

Snowstorm

If you’ve taken Diablo Immortal to your mobile or computer, Blizzard’s first truly new game since Overwatch in 2016, you’ve probably had a pretty good time so far.

The game is brilliantly designed for mobile and looks like a real Diablo game despite mobile-based controls and a reduced skill / equipment system. They really did a great job with the new content and how it feels to play. You will also be flying through levels and areas of the game, and you will become more and more addicted.

Yesterday, I talked about the “XP wall” that you will end up hitting in the mid 30’s, which will last until the end of the game at the limit of 60 levels, as the game becomes much slower. But for this middle section of the game, the answer is not just spending money to advance, but shredding and shredding specific activities to qualify your battle pass (free) for big XP gains.

So does that mean that despite what you’ve heard, Diablo Immortal isn’t really a payoff?

Oh, oh no. It absolutely is. Not just until the end of the game.

Once all the content of the story is over, there is nothing left to do but strengthen and create sets of final teams. And this is where things get complicated … And expensive.

Immortal Devil

Snowstorm

The main culprit here is the legendary jewelry, which is connected to the armor for special effects and bonuses. To get these gems, you have to have Crests, and Crests come in two main varieties, Rare, where you get a free one every day, and Legendary, where I just reached the monthly purchase limit of 1 (!) After. complete challenges, and there are 1-2 more in the battle pass in the higher ranks.

While Diablo 3 players may be familiar with the legendary gems, this is not your father’s system. And that’s where Diablo Immortal’s kind of crazy monetization really comes out.

In short, the Legendary Crest system is a loot box, only you first have to play through a dungeon to open that loot box.

Rare Crests only award legendary gems at the end of runs with a 2-star limit out of a total of 5 stars. And there is even little chance of getting them.

Immortal Devil

Snowstorm

Legendary ridges are the only place you can get 3-5 star gems, where the more stars, the more power, obviously. Annn guess what? It is absolutely 100% gacha / loot box system. Just replace the attractive anime women in Genshin Impact with legendary gems. See download rates:

  • 1 star limited – 75%
  • 2 star limitation – 20%
  • 2/5 stars – 3.75%
  • 3/5 stars – 1%
  • 4/5 stars – 0.20%
  • 5/5 stars – 0.05%

And yes, there is a system of “pity” as in most gacha games. Every 50 legendary shields will give you a guaranteed 5 stars. Too bad the $ 100 coin package only gives you 45 ridges …

And there it is. The 5-star blues give the most bonuses and can be awakened so they can introduce the extra legendary gems for ultra-final compilations. It is literally impossible to accumulate a significant amount of useful and limitless legendary gems by playing for free, so it is essentially as if the final stages of the final game did not exist at all without paying. And paying a lot, with some calculations putting a “final” version of Diablo Immortal between $ 40,000 and $ 100,000 in gem hunting for a maximum of 5 stars woke everything up.

If you have fun with Diablo Immortal, great! There is a lot to experiment with with many classes throughout history for free. But if you plan to get to the end of the game and start cultivating the sicker versions like a normal Diablo game, you just won’t be able to do it unless you start paying absurd amounts of cash, and this system is even worse than other games. gacha. I’ve played in the past. Genshin Impact, for example, allows you to earn a lot more free money that can potentially take out five stars if you only save and make high-performance equipment spend little or nothing, but there is literally no system like this here. It is a shipwreck. You have been warned.

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