AMD FidelityFX Super Resolution 2.0 is now officially open source

AMD is celebrating the first anniversary of first-generation FidelityFX Super Resolution 1.0 (FSR 1.0) technology, making its next-generation FSR 2.0 technology open source and available for download right now.

AMD has now released the FSR 2.0 source code on GitHub, which should see many more FSR 2.0 compatible titles in the future. AMD explains that with the introduction of FSR 2 “our temporary upgrade solution earlier this year, there are now more than 110 FSR-compliant games. The absorption rate has been very impressive: FSR is the gaming technology of fastest software adopted by AMD to date “.

With over 110 FSR 1.0 compatible games, there is now a dedicated FSR 2.0 page that also includes the FSR 2.0 API, full C ++ source code and HLSL behind it, with AMD adding that “you will also discover our Cauldron – based sample. and complete API documentation to help you with your integration. “

AMD explains FSR 2.0: “AMD FidelityFX Super Resolution 2 (FSR 2) technology is our new open source time scale scaling solution. FSR 2 uses cutting-edge time algorithms to reconstruct fine geometric and texture details. producing an anti-aliased output from aliases.

FSR 2 technology has been developed from scratch and is the result of years of research by AMD. It is designed to deliver higher image quality compared to FSR 1, our original open source scaling solution launched in June 2021. Please note that FSR 1 can still be exposed as own scaling option in addition to FSR 2 in game titles. Both technologies have different features that may be suitable for a wider range of platforms and user preferences. For example, our FSR 2 DEATHLOOP membership title exposes both! “

Supports:

  • DirectX® 12.
  • Vulkan®.
  • Coming soon: Unreal Engine 4.26 / 4.27 and Unreal Engine 5 as a connector for the Unreal Marketplace.

Download the latest version – v2.0.1

  • FSR 2.0.1 API for integration.
  • API documentation, including the quick start checklist; it is highly recommended to consult it to guarantee the best quality of augmentation!
  • Full C ++ and HLSL source provided by a library.
  • Samples are provided for DirectX 12 and Vulkan.

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