Freeroam
- The Legend and Master of the Lost Sector rotation has been updated.
- Payers can expect to see a lost sector of Nessus!
The treasure of Shûr and the daring of eternity
- Fixed a bug that caused an intermittent effect that could have a negative impact on those with photosensitive epilepsy when they interacted with the portal in a specific way.
Iron flag
- Iron Banner’s reputation changes, detailed here, are in effect to be more in line with other Destiny 2 reputation systems.
- Completing the challenges and putting on Iron Banner equipment, including Iron Banner armor ornaments instead of changing armor, is an added benefit by increasing Iron Banner’s reputation.
- Added 4 event challenges while playing Iron Banner.
- These will rotate daily.
- A new introductory search has been added.
- All players must complete it once.
- A new triumph and seal has been added to sound in a new era of Iron Banner.
- Rewards and tokens have been removed from the Iron Flag.
- Power level benefits are now off in Iron Banner.
- Rift returns as a new Iron Banner seasonal mode. Learn more about Rift and its future here.
Gambit
- Gambit Reputation: Completing the activity now gives you 75 reputation points out of 50.
- The series of activities award 20 reputation points per streak of 15.
- Global earnings should be 25-33% faster.
- The number of victories required for the golden triumph of gold coins for the Dredgen seal has been reduced from 50 to 30.
- Gambit Rewards Quality of Life Update:
- Daily rewards:
- A new reward for collecting heavy ammunition has been added.
- Fighters have been upgraded to defeat with the Stasis reward for including freezing assists.
- One of each blocker reward type has been changed to send blockers of any size (with more progress to send larger blockers).
- Players now have to accumulate 100 Motes as a team, compared to the previous 25 Motas accumulated per player.
- Repeatable rewards:
- A new reward has been added for defeating the invaders as a fire brigade.
- A new reward for defeating the blockers has been added.
- This includes final hits and aids as you progress through this reward.
- Fighters defeated with the Stasis reward have been updated to include freeze assistance.
- The victory of the opposing guards with the final blows or the reward of assistance to defeat the opposing guards as a fire team has been changed.
- Variations of the Gambit enemy have been updated.
Vanguard Ops
- Fixed an issue where incorrect champion names appeared in the Warden of Nothing attack.
- Identity theft is no joke, Jim.
- Battlefields and higher difficulty attacks can now be automatically reunited after a disconnect.
- No, you still won’t be able to change your gear when facing Grandmaster Nightfalls.
The tests of Osiris
- Trials Capture Zone and Freelance are no longer called “Labs”.
- New test weapons can now be obtained through the Saint-14 Reputation Rewards track before they can be deciphered from the test engrams.
- Complete Trials of Osiris matches to gain reputation with Saint-14.
- Please make our favorite space uncle proud. Thanks.
Gresol
- Control: Each player who captures a zone now gets +1 participation point.
- Elimination: Now each round will last 90 seconds, reduced from the previous marker by 120 seconds.
- Chaos: Supercats now reward players with 3 points instead of 2.
- Chaos: Score target increased from 150 to 200.
- Chaos: The time limit has been reduced from 8 to 7 minutes.
- Rumble: The time limit has been increased from 8 minutes to 10.
- Match: The target score for each round has been increased from 10 to 15.
- Crucible’s private matches will now match the mode settings in the playlists by default.
- Fixed a bug that caused the Only Ascent medal to be awarded incorrectly when capturing an area.
Raids and Dungeons
- Disciple Vote: Fixed an issue where players could leave the environment near the meeting with the caregiver.
- Glass vault: the booties of the conquest can no longer be grown in repeated cleanings.
- Last wish: a feat has been fixed in which players could pick up Diamond Lance to drop Riven’s heart.
- Isn’t Riven enough? I mean…
- Last wish: Fixed an issue where players could fight Kalli outside of the planned dark phase.
- Garden of Salvation: Fixed an issue where players could continually generate fighters on one side of the Sanctified Mind encounter.
Weapons
- Manufacture of weapons: All coins of items other than neutral items have been removed. Neutral Elements has been renamed Resonant Elements.
- Weapon Manufacturing: The Masterwork visualization has been added to the elaborate weapons. The weapon must be remodeled with an improved intrinsic advantage and two enhanced firing advantages in order to become a Master.
- We heard you liked the gold edges.
- Weapon Making: PvP killings will result in a slightly higher level of weapon progression.
- Weapon Manufacturing: The time it takes to progress with Deepsight modifications has been reduced.
- Weapon Making: The weapons of the deep vision of the Adept Disciple Vote will now advance toward the progress of the recipe.
- This will not provide progress retroactively for Deepsight modifications that have already been completed.
- Weapons: The speed of the Glaive projectile has been increased.
- Exotic Weapon: No Time to Explain The time portal no longer shoots corpses when it is boring.
- Alacritat’s original shot is now activated when it is supposed to, and no longer affects players on a fire team.
- An exploit has been fixed that has allowed players to leave playable spaces with the eagle and Bakris mask fitted.
Global
- The level 1 damage bonus has been reduced from 20% to 15% when facing other players.
- This is specifically to reduce the number of one-time deaths in PvP (e.g., Le Monarque or a high-impact sniper with high-impact reserves + high-energy fire or an enhancing fracture)
- The stability weapon statistic now grants resistance to stability, in addition to its other effects, with a maximum stability resistance of 10% to 25% depending on the archetype of the weapon.
- For a full breakdown, check out our massive one-week-long massive novel TWAB here.
- To see the full changes in the operation of the air game, see the full breakdown here. For a brief summary:
- All primary weapons have their airborne precision penalty removed (that is, they are as accurate in the air as they are on the ground: your bullets go where you want to aim).
- We’ve added a new weapons statistic called airborne efficiency, which has been deliberately adjusted to all exotic weapons, everything that was shipped in season 16 and everything from season 17 onwards.
- Some outliers also have hand-adjusted stats, like the rest of the Trials of Osiris and Nightfall weapons.
- All other weapons have a default value, set by weapon archetype.
- Precision angle threshold: 0 to 0 stats, high to 100 stats.
- This controls how easy it is to shoot in the head while in the air. If this is 0, you must aim exactly at the head to get the shot in the head, otherwise you will get a shot in the body even if your target help cone overlaps the head.
- What this usually means is that players will have fewer errors due to the accuracy of the precision cone while in the air, but confidence in the goal is much greater with low stats. To make it easier, players will have to get into the air.
- Airborne effectiveness statistics come from three sources:
- Weapon:
- Weapon base air effectiveness statistic, with ranges ranging from 0 to 10 and 0 to 30, depending on the archetype of the weapon.
- Exotic weapons tend to get higher statistics than legendary weapons in this archetype.
- This is available for weapon benefits, starting with Air Assault.
- Subclass:
- The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e. consuming your grenade).
- The tempered metal solar fragment: +20.
- The whisper of the edras Fragment of ecstasy: +20.
- Exotic armor:
- Exotic armor that revolves around being airborne, or working with specific weapons, grants a bonus or penalty that is usually between -50 and +40.
- Stompees: -50.
- Lion Rampant: +100, only when the hip is fired.
- Peace personnel: +40 in SMG only.
- Celestial Nighthawk: +100, just to shoot the super shot Celestial Nighthawk.
- Lucky pants: +20, only with handguns.
- Pilgrim strikes: +10.
- Wings of Sacred Dawn: +50.
- The sin of Nezarec: +20, only with weapons of emptiness.
- Necrotic Grips: +20 with pain weapons (and similar weapons).
- This means that in general, if you want good airborne efficiency (i.e. 80 stats), you should choose a weapon with high stats, put Icarus Grip in it, and equip an exotic piece of armor to help you or run a subclass. Look for a snippet.
- If you want the best airborne efficiency possible, you should generally go for all three: weapon, exotic armor, and subclass.
- This is a big change in the weapon system; we will monitor how it is deployed and adjust as needed.
- Playlist weapons (Gambit, Crucible, and Attack Falls) now have a chance to shoot additional shots in one or both columns, increasing with the number of reset ranks with that seller.
- Starting in Season 17, all weapons on Beyond Light’s playlist and later will have the proper home shooting.
Archetypes
- Sniper Rifle:
- Storage, preparation, and downtime have been reduced by 10%, meaning all Snipers are now faster.
- Shotgun (applies to both Slug shotguns and pellets):
- The beginning and end of the fall of the damage have been reduced by 1 m.
- Reduction of guidance assistance and drop in magnetism by 2 m.
- Melting Rifle:
- Damage reduction close to distance.
- 2 m to 0 range (~ 2.7 m when ADS with a zoom statistic of 15).
- 1.3 m and a range of 100 (~ 2,275 m when ADS with a zoom statistic of 15).
- Far distance damage reduction.
- 1 m to 0 range (~ 1.35 m when ADS with a zoom statistic of 15).
- 1.3 m and a range of 100 (~ 1.75 m when ADS with a statistic of 15 zooms).
- Scalar variance of recoil reduced between 0 and 100 stability:
- 0 stability: no changes to 0.750.
- 100 stability: increased from 0.500 to 0.550 (i.e. slightly increase the kickback penalty).
- Unmodified high impact loading time has been reduced from 1,000 to 0.960 s.
- High impact burst damage has been increased by 10.
- Unchanged precision loading time has been increased from 0.740 to 0.780 s.
- Rapid-Fire unmodified load time increased from 0.460 to …