For those worried about the price and how much it will cost Diablo 4, a Blizzard Entertainment community leader said Sunday that it will be nothing like monetization rather … aggressive behind Diablo Immortal, which was released two weeks ago .
Diablo 4, which will be released sometime in 2023, will be a “full-price game created strictly for the PC / console audience,” Adam Fletcher of Blizzard wrote on Twitter. The additional monetization will come from “optional cosmetic items and eventually full expansions.”
In other words, a bit like Diablo 3, which got a $ 40 expansion in 2014 (Reaper of Souls) which was followed by a $ 15 premium DLC pack in 2017, which brought back the Necromancer class of Diablo 2. Diablo 3 had not paid. cosmetics.
Still, Diablo 4 sounds a long way from Diablo Immortal’s business model, a game designed primarily for mobile devices but also released (in beta) on Windows PC on June 2nd. This game is free, although the ability to use real money to buy the progression of the characters, especially the progression of the end of the game, has put many fans as a paid game to win. Last week, YouTube’s Bellular News estimated that players would take 10 years or cost $ 110,000 to acquire enough “legendary gems” to fully maximize their character and build.
Cautious fans of the Diablo subreddit are already preparing for a battle pass in Diablo 4, which Fletcher did not mention, but which many say they do not want. Battle passes usually reward cosmetics and other items as players move through XP levels; Progression people can advance or jump with a premium pass purchase or multiple levels.
And as for the premium cosmetic model that Fletcher proposed on Sunday, others suspect it as well. “‘ It’s not P2W, it’s just P2LookGood ’the concept should NOT be standardized in the genre where character customization and loot are the main parts of the game,” one commenter said.