Diablo Immortal has gained almost £ 20 million in just two weeks

Despite its controversial release, Diablo Immortal, Blizzard’s pocket-sized Diablo experience, has generated nearly £ 20 million ($ 24 million) since its launch earlier this month.

According to Appmagic analysts (thanks, Pocket Gamer), this makes Diablo Immortal, which has been downloaded more than eight million times in just a fortnight, one of Blizzard’s largest mobile apps, just behind the immense popularity of Hearthstone.

The game has been the most successful in the United States, accounting for 26 percent of all downloads. It is followed by South Korea, Brazil and Japan, with 11%, 8% and 8% market share respectively. The UK is only in the “other” category of 17%, which adds low-level figures to the rest of the world.

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But while it accounts for only 26 percent of all downloads, American players account for 43 percent of all revenue earned. South Korea is again in second place (with 23 percent), followed by Japan (8 percent) and Germany (6 percent). According to the analysis, the game is just as popular among Apple and Android users.

Last week we learned that Diablo Immortal has the lowest user score for any PC game ever on Metacritic. IOS had a miserable 0.5 out of 10, while for PC, it was even lower: 0.2 (checking today, the iOS score has now dropped to 0.4 and its PC score has increased a little up to 0.3). The news came just a week after it was discovered that it costs £ 88,000 ($ 110,000) to completely upgrade a character to Diablo Immortal.

Diablo Immortal players have three pillars of progression: XP level, team level, and legendary gems. The first two are a fairly standard rate in any RPG game, but collecting legendary gems can be a costly and complicated process, as the way to get them is random and often very rare … and right now, it seems as if F2P players can’t beat them at all.

If you are in conflict with Diablo Immortal, you are not alone; read why Bertie believes that Diablo Immortal is the best and worst of the all-in-one series.

Blizzard recently confirmed that Diablo 4 will be released for PC, PlayStation 4, PS5, Xbox One and Xbox Series X / S next year. In an attempt to allay fan fears that could also be very important in microtransactions, franchise executive Rod Fergusson said: “To be clear, [Diablo 4] is a full price game designed for the PC / PS / Xbox audience “.

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