Diablo IV will not copy microtransactions that disrupt Immortal’s game

  • Even in its first build, Diablo IV seems to be an amazing atmospheric. This gallery is full of game images.

    Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

  • Snowstorm

Blizzard has confirmed that the upcoming Diablo IV will not include the types of microtransactions that alter the game that have proven so controversial in the recently released Diablo Immortal.

In 2019, shortly after Diablo IV was first announced, Blizzard chief designer Joe Shely said Blizzard “wouldn’t sell power” to the game. Instead, you’ll be able to “acquire cosmetics” through microtransactions, he said, while adding that “it’s very early” in game development.

Some gamers wondered if these Diablo IV plans were still operational, given the wide variety of Diablo Immortal game coins and purchase options that alter the game that have led to the game being effectively banned in two European countries.

These concerns were heightened by Blizzard’s recent release of a list of Diablo IV product manager jobs that mentioned “the Diablo IV in-game store experience” as a key component of the Diablo IV strategy. Diablo IV seasonal content “. This product manager will need to “work with the analytics team to help identify sales trends and quantify buying behaviors,” according to the job listing.

Announcements

Calm your fears driven by the immortals

Developers have been quick to dismiss these concerns, however, stressing that Immortal’s mobile-centric design is not a sign of things to come for Diablo IV. “To be clear, [Diablo IV] is a full-featured game created for PC / PS / Xbox audiences, “wrote Diablo franchise general manager Rod Fergusson on Twitter. , anchored around an optional cosmetic. articles and expansions based on the full story “.

Blizzard’s global community leader Adam Fletcher echoed that sentiment in his own tweet, writing that “paid content [in Diablo IV] it is built around optional cosmetic items and eventually complete expansions. We’ll share more information soon! “

It’s sure to be welcome news for many fans of the franchise who have hit Diablo Immortal with overwhelmingly negative user reviews on sites like Metacritic (though criticism among mobile users on the iOS App Store remains high). Ars’s own impressions of Diablo Immortal pointed to the game’s economy, which is full of “confusing microtransactions,” as the worst of an otherwise … fun and smartphone-friendly option. for addictive dungeon scanning “.

“The variety of confusing coins in this game is like the shit I hate at other low-end F2P rates,” wrote Sam Machokovech of Ars. “Worse, as long as you can’t find a coin to do something in Diablo Immortal, Activision Blizzard offers a useful info icon that tells you how to win the item or craft item somewhere in the normal game. .. or you can just buy it instantly. “

Blizzard listing image

Leave a Comment

Your email address will not be published. Required fields are marked *