Nintendo’s classic games are set to add ray tracing thanks to a modder

The classic Nintendo 64 games are configured to receive advanced ray tracing lighting thanks to a modder.

Software developer Darío said on Friday that it is adapting RT64, the path tracing system behind a Super Mario 64 PC ray tracing mod, for use in other N64 games as a connector. of emulator.

The open source plug-in will allow gamers using a PC emulator to add ray-lit lighting, object-blur blur, widescreen support, DLSS, and more than 60 FPS to Nintendo 64 compatible games, they said. .

The plugin, which is said to be in the early stages of development, will require creators to manually add support for N64-specific game roms, Darío said. You can see the results via the Twitter video below.

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Supported games shown in the first images include Legend of Zelda: Ocarina of Time, Paper Mario, Kirby 64, Snowboard Kids, Mystical Ninja Starring Goemon, and Rocket: Robot on Wheels.

“I started this project a month ago as a way to optimize the [Super Mario 64] The backend of the PC port as much as possible, and I quickly realized that it could evolve into a generic emulation solution that would allow me to apply these enhancements to many more games, “the developer wrote.

“This project is very much in its infancy and it is a few months away from being launched, but the results so far are very exciting. I also realize that it is an impossible task to make all N64 games work, as it is still a manual process to create lighting for a particular title. “

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When it is released, a white list of compatible games will be included in the plug-in, Darío said, but users will also be able to experiment and even make their own lighting settings with an optional switch.

The developer said he also intends to make RT64 compatible with PC ports made by fans of Mario 64 and Zelda: Ocarina of Time.

“A very interesting side effect of this project has been to investigate a method for interpolating rendering commands sent by an N64 game without modifying the game at all,” they added. “That means a lot of games that never had patches of 60 FPS can run at 60 FPS or more, even though they still run internally at their original rates.”

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The “Ship of Harkinian” fan group brought Zelda: Ocarina of Time to the computer earlier this year with many new features such as HD graphics, ultra wide screen resolution, keyboard support, modification support, feedback strength and orientation of the gyroscope.

The PC port was made possible by a two-year fan project that successfully designed a C-code version of Ocarina of Time.

A similar decompilation project led to a Super Mario 64 PC port in 2019. The Mario 64 PC port changed rapidly with new graphics and modern effects such as ray tracing, and it looks like Ocarina will receive even more modification support.

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