Diablo 4’s new legendary system has “transformed the game,” Blizzard says

Diablo IV is learning great lessons from previous Diablo games, including how the game approaches the legendary elements and its ultimate Paragon progression system.

In a recent GameSpot interview, game director Joe Shely and Diablo franchise general manager Rod Fergusson explained what lessons Diablo IV takes from previous entries in the series. One of the big ones, aside from the tone and darker overall look of Diablo IV compared to Diablo III, is how it handles the legendary elements.

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Playing now: Diablo 4 is all about player choice: developer interview

Shely said that the ability to extract powers from legendary items (previously announced in a quarterly Diablo IV update) and put them in other elements “really opens up the possibility of customizing your computer.” Fergusson echoed that sentiment.

“That has transformed the game,” Fergusson said. “That’s right. We’re not talking about it enough. In previous games, you’d take a shield that had something that would do, like, ‘You can summon two more skeletal magicians.’ My construction needs these two extra magicians. “And finally your level would surpass it, and I don’t want to give up the shield.

This is not the case with Diablo IV, where players will be able to move legendary powers using an NPC called the Occult once an item with better stats has been discovered. Players will also have the opportunity to turn rare items into legendary ones.

“And the idea of ​​being able to maintain your build and really be able to customize your character by taking legendary powers, extracting them from one thing and imbuing them in another, which fundamentally changes the building system,” Fergusson said.

The ability to extract legendary powers and place them in new elements is present in the recently released Diablo Immortal, giving fans an idea of ​​how the system can work in Diablo IV. Blizzard added a system to Diablo III in 2015 where players could extract and then equip up to three legendary powers using the Kanai cube, but the powers themselves could not be transferred to other items.

Another big change for Diablo IV is the Paragon system. Unlike the Diablo III Paragon system, which could almost be increased to infinite level, the Diablo IV Paragon Board system will have 100 levels, according to Shely. Instead of simply increasing the stats with each Paragon point, as in Diablo III, players will have more important decisions to make at the end of Diablo IV on how to advance further in their character. Some tiles on the Paragon board may benefit some skills over others, that is, even if two players play in the same class, the skills and bonuses they have selected on their Paragon boards could be very different.

“Each of these squares could have five more strengths or a different skill or something that improves your skills,” Fergusson said. “And so you can click on these different boards together and go your own way. That’s one of the things we really like about Diablo IV. Even though Joe and I were creating a barbarian, and even if we were both we would like to do that. To be a Whirlwind Barbarians as an example, we could still have completely different constructions. “

Following the loss of its former director in 2021 following several lawsuits and investigations alleging a “child fraternity” work culture in Activision Blizzard, Diablo IV will be released in 2023 and will support cross-play and cross-progression between PCs and consoles. Blizzard recently revealed new details about the fifth and final launch class of Diablo IV, the Necromancer.

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