No Man’s Sky “Almost Impossible” switching port to arrive on October 7th

Image: Hello Games

Hello Games will bring the massive space simulator No Man’s Sky and most of its upgrades from the past six years to Switch on October 7, the company announced this morning. A physical edition of the full and remastered version of PlayStation 5 is also scheduled for the same day.

“No Man’s Sky on this little portable device seems completely natural and at the same time totally unlikely,” said Hello Games director Sean Murray. “This has been a real setback for our little team. No Man’s Sky is based on generating procedures, which means the console generates everything you see. That makes it a lot harder to bring our game to something like the Switch, but I think this team never seems happier than when it’s trying to do almost impossible things. ”

People who pick up No Man’s Sky a Switch will be able to experience all the content through the game’s “Prisms” update starting in June 2021, if the quick logo montage of today’s trailer is possible. Hello Games has released three additional updates: “Frontiers”, “Sentinel” and “Outlaws” – since then.

Here’s a quick breakdown of the major updates and content that No Man’s Sky a Switch players can expect:

  • Foundation (November 26, 2016): base construction, agriculture, creative and survival fashions, affordable cargo ships
  • Path Finder (March 8, 2017): land exocraft vehicles, permanent death mode, ship and weapon specialization
  • Atlas Rises (August 11, 2017): new history, missions, terrain edition, greater variety of planets
  • NEXT (July 24, 2018): multiplayer, third-person perspective, character customization, cargo fleets
  • The Abyss (October 29, 2018): aquatic environments with wildlife and own biomes, underwater, improved swimming mechanics
  • Visions (November 22, 2018): new planetary biomes, new creatures, more colorful and varied environments, archeology
  • Beyond (August 14, 2019): Extended multiplayer, social center, best tutorials, tech trees, dynamic NPCs, assembling and harvesting creatures, recipes and cooking, driving exocraft in the first person
  • Synthesis (November 28, 2019): starship improvements, custom costumes, more storage, personal improvement
  • Living spacecraft (February 19, 2020): biological spacecraft, more story missions, more space encounters, talking space NPCs
  • Exo Mech (April 7, 2020): Exocraft mechanical walker with increased exploration capabilities, the ability to summon exocrafts from your cargo ship, additional exocraft customization
  • Desolation (July 17, 2020): Abandoned, procedure-generated cargo ships, more story content, combat improvements, cargo ship customization, new lighting effects, player titles
  • Origins (September 23, 2020): new planets, multi-star solar systems, improved user interface, more diversity of biomes and wildlife, variety of clouds and weather, renewed photo mode, wetlands, volcanoes, fire storms, meteors, gravitational anomalies, tornadoes, lightning, giant insects, wild robots, sandworms
  • Next generation (November 10, 2020): more complete worlds, complex base construction, 32-person multiplayer
  • Companions (February 17, 2021): New creatures to adopt, domesticate, and raise
  • Expeditions (March 31, 2021): a new mission-based multiplayer game mode, revised space station missions, milestone patches, weekend events, Sentinel combat upgrades, new HUD
  • Prisms (June 2, 2021): improved visuals, weather rewards, furry and mountable companions, spectacular star fields

While the work Hello Games has done on No Man’s Sky over the past few years is impressive, making the game work on Switch is a new level of inspiration. Stay tuned for more details.

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